![]() ![]() The locals have been complaining about a signal that is being broadcast from the castle that is affecting telecommunications for miles in every direction. The story of The Eyes of Ara puts the player in the shoes of a technician who is dispatched to a remote castle. I look forward to your beta release and I’ll give you more thoughts then.The Eyes of Ara is a first-person puzzle game that is heavily inspired by some of the landmark titles in the genre, such as Myst. The puzzles and subtle story-telling of The Eyes of Ara are top-notch and the game is only let down by the obtuse nature of some of its mechanics, as the game has issues with adapting its controls to the Nintendo Switch. Lots of attention to detail in making the environments feel complete. I would make the clue a little more figure-outable.īut. The puzzle I mentioned earlier (and on Twitter), where I was given a paper with a star and an asterisk or something? Very confusing. And the scattered coins and photos will please the more hardcore crowd. The Eyes of Ara looks really good and the puzzles are mostly simple and straightforward. I usually put dev-directed comments here, but I think the stuff I mentioned above applies. The Kickstarter price for a copy of the game was set at $10. If the castle is haunted or supposed to be creepy, that will hopefully be made evident. Adventurers will still like this game, but a great plot would be truly welcome. I also hope the plot is more fleshed out that what I saw in the alpha. The outdoor areas really shined and from what I’ve seen on their Kickstarter page, there are more of them deeper into the game. My little laptop isn’t really as crappy as I make it out to be, but it’s rare for me to get 30 fps on 3D games. This may be the prettiest game that’s ever given me 30+ fps. The puzzle’s clue didn’t make any sense to me. One in particular – a rotating glyph puzzle accompanied by a confusing scribble of paper – I just trial-and-errored. I have to say that a few puzzles I just guessed. I did not find all the coins, so perhaps the devs made the main plot easy and optional puzzles and hidden objects more challenging for completionists. I’m notoriously sissy at games and run out of patience with puzzlers. That I made it all the way through this demo should tell you it’s not too hard. Click and drag them over the items on which you want to use them. You must spot interactive objects and click them for a closer look. Post alpha, added transition effects might change this, but so far so good.Įven though you click a location to move, you can see a full 360 degrees around your position once you’ve moved there. For reference, I usually don’t even bother with 3D games because my PC is totally meh. Lighting effects look great and frame rates are good, even on my laptop. The 3D environment is beautifully rendered. ![]() If this is just a jaunty puzzler, they are doing fine. If the game is supposed to be creepy, or the plot dark, I think 100 Stones would do okay to reveal a little more earlier in the game. So maybe there will be more on that later in the game. The castle is a lab and the owner is concerned that the visitors could disrupt research. It is revealed in one document that the castle owner’s sister and children have come to stay there. But I would have liked to see a bit more backstory on the castle. The alpha demo was pretty short so perhaps the story unfolds more deeply later in the game. The place is haunted or perhaps just creepy. Apparently, the player is sent there as a sort of hazing ritual to spend the night. The game opens with the player in a boat, having rowed out to a mysterious island with a castle. What I saw was beautiful, fun and challenging and truly worthy of the project’s Kickstarter success. It felt like the game was just getting started when it was announced that I’d have to wait for the full release to see the rest. I spent about 90 minutes in this alpha demo. ![]() Little coins and photographs are hidden throughout the environments as completionist-bait, giving the game the slightest hint of hidden-object gameplay. This is a classic adventure puzzler in the vein of Myst. Recently, 100 Stones Interactive was kind enough to provide me an alpha key to their upcoming point & click adventure, The Eyes of Ara. ![]()
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